You have a fundamental misunderstanding of how software is developed and in specific how gameplay development works, so do not harass a dev into hurrying a product. Please trust a dev when they tell you it's not ready - no dev DOWNPLAYS how ready their game is when they're relying on excitement and crowdfunding for their business model (although many might in order to get the time to make something that works well instead of just barely works in a crunch-driven corporate environment - just one more way capitalism ruins everything). You cannot take a trailer and assume anything other than that specific thing works that way - or even works that well reliably. Gameplay videos released as trailers are curated sections of gameplay that are working just well enough to look good at least once. edit: Not to mention that by developing in vacuum without the feedback of the player base at every step of the way is how we got SimCity 2013 and Sims 4. They just spam motherlode just to get enough $$$ to build the mansion of their dreams and don't really care about the lifesim part. edit: And if you think building alone is not enough, for many Sims players it really is. And all of those videos were published a year ago. Originally posted by JAGIELSKI:Yeah, not playable at all. We are grateful for any kind of support we can get, whether it's word of mouth or simply adding the game to your wishlist. However, nothing forces you to fund the development of the game. If people want to support by funding through our Patreon, we highly appreciate it and we actually offer a lot of rewards in return. Also, although Early Access is something that is considered for the future, it can be a double-edged sword in lots of cases. We understand that Early Access could be another way to fund the game but we need to have a viable product first, which can't be achieved without these costly resources. We use Patreon to fund the development of the game, basically to hire skilled developers. Competition is healthy for consumers, and the competition between Paralives and Project Rene may just push Maxis to focus on the needs of their fans and create the game that Simmers have been wanting for years.Originally posted by ChristineParalives:We are in the pre-alpha phase of the game so no, the game is not playable at the moment as several systems still need to be implemented, on top of testing. For now, it's clear that the competition between the two life simulation games is coming to a head, and this is a good thing for Simmers. Project Rene's reveal was brief, but it showcased Maxis' efforts and dedication to make the next game the best installment in the franchise, as well as their willingness to compete in the modern life sim market.įans will have to wait for both Project Rene and Paralives' official releases before deciding which life simulation game they want to spend their time and money on. The heaviest criticism blamed the company's encouragement of using custom content, which some say led to complacency as the developers began to rely on modders to entertain the fan base. Overall, players were disappointed at the lack of open-world gameplay, bland art style, and abundance of expensive DLC. In fact, it's healthy, and so far it has encouraged Maxis to take a step back and reexamine what went wrong with The Sims 4. This marketing competition between The Sims and Paralives is a good thing for Simmers.
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